Arcane Quest RPG Mobile Game
Arcane Quest Editor – Release 3.0
January 2, 2014
Arcane Quest 2 RPG Mobile Game
Arcane Quest 2 – Register for BETA
September 29, 2014

Arcane Quest 3.0 IS HERE!

Arcane Quest RPG Mobile Game

Arcane Quest RPG Mobile Game

It took a lot of work, but Arcane Quest 3.0 is finally here!

There are too many news to be listed!

– 4 new heroes and 6 new creatures

– New quest with randomly generated dungeons

– New Hardcore mode with limited saves and heroes do not respawn

– New achievements and trophies to be unlocked

– Lot of new equipment, rings, amulets, shields and so

New spells categories: air, earth, evocation

New special abilities specific for each hero

– Changed the camera to follow hero movements

– Increased the speed of dice rolling and dialogs opening

– New summoned creatures, controlled by the CPU

– Possibility to search furniture

– Possibility to pass items between heroes

– Possibility to exit the game without saving

– And a lot, lot more for you to discover!

 

FREE EDITION

Arcane Quest on Google Play
Arcane Quest on Windows Phone Marketplace

 

ULTIMATE EDITION

Arcane Quest Ultimate Edition on Google Play
Arcane Quest Ultimate Edition on Windows Phone Marketplace

19 Comments

  1. TheDoctor says:

    Hi

    First off AWESOME game! really brings me back to the good old days.

    And now for my suggestions, I have a few but still think the game is amazing as is!

    1) The weapons seem a bit pointless since they still SET your attack dice instead of adding to them, since most people start with 2 attack they have no use for most weapons which will do just the same LOL! Make these +attirbutes as with the armours

    2) Further to 1, will there be any constant ranged weapons etc like a cross bow?! Losing the throwing axe is a bit daft since u cant equip a melee weap too and hence u get one go at 3 attack with this weapon.

    3) If the assassin cant attack with a weap…..shouldn’t their base attack be 3?

    3) Any chance of bringing in the dungeons and quests from the original Heroquest game?! Possibly some have tried to recreate these in the editor….but an official version would be perfect

    May have more – I LOVED HQ back in the day lol!

    TheDoctor

  2. Wyrmlord says:

    Amen to what the good Doctor says, above. Weapons should be a plus to Attack, rather than a fixed value.

    Also, please allow characters to have a single melee and a single ranged weapon. You won’t unbalance the game (much), as you can make it a one hit wonder, just like special abilities. And if you decide to implement bows/crossbows/pistols, you can always limit their ammunition. Perhaps even add ammo to treasure types?

    After a few games I find the Assassin singularly useless. Her Attack is too low, and inflicting a hit (x2) should also force TWO successful saves.
    Evoker… perhaps I need to learn to use her properly, but ATM she seems like so much chaff.
    Conversely, I adore the Ranger and the Cleric, as well as changes to the old 4 characters. Very, um, characterful 🙂

    New items, while DEFINITELY a step in the right direction, tend to be an either/or. Why not both? Why not Zoidberg? Let’s have the following categories instead!
    Melee weapon / Ranged Weapon / Body Armour / Shield / Helmet / Gloves or Greaves / Shoes / Amulet or Talisman / Ring (Left Hand) / Ring (Right Hand)
    I understand that getting them all would require a long-haul dungeon (perhaps even 20+ levels), but what joy it would be to build such a powerhouse character!

    Plus, of course, many MANY thanks for making the game. It brings back fond memories 🙂

  3. TheNex says:

    Thanks for the suggestions, please let me evaluate them and see what can be done.
    Kind Regards

  4. TheDoctor says:

    Hey!

    Awesome replies here guys! Hope you take these as simple suggestions etc, we love what you are doing here lol!

    Seconded indeed to Wyrmlords ranged weapon ideas!! all great suggestions if can be implemented!! and also the points on the armor – I was JUST about to comment this right now I have to choose.. leather armor…OR bracers…OR helmet etc and all of these give +1defence so really a toss up lol…..the notion of the secondary abilities like with cloak of shadow is however AMAZING and would probably be good if all items had this effect to give more individuality etc to the equipment choices!

  5. Fonzie! says:

    Hi guys, this editor is looking great, but I have a trouble publishing a quest: How do I find my Player Name and Passcode?
    I think I’ve found the API-key, but I still need the rest?

    Thanks for reading, please respond as quickly as you can.

    ~Fons

    • TheNex says:

      Hi,
      there are no guys, it’s just me 😀
      To publish a quest you need your username and passcode. You get them when you access the “online” section in the game.
      The nickname is the one you chose at the beginning, to check your passcode click the “key” button in the online section of the game.

      Let me know if you still have problems,
      kind regards

  6. cimerians says:

    Great game, reminds me of HeroQuest so much. I like that you have kept it simple. I love the simplicity of it and it easily can be played by my family who are not familiar with RPG’s.

    Another board game we played was TSR’s Dungeon. In that game you got injured and missed a turn or dropped a treasure. Id like to see more dangers…more traps…and risks for doing things. Maybe a gremlin monster that steals something. Blindness that can randomly change your characters selected steps. Cursed which makes them miss. Fear which makes them miss a turn. Of course not all should last a long time or make the game too difficult.

    I’m a DM at heart so I’m not very much player-centric. More Dungeon-centric. 😉

    If some of these features are in the game sorry as I haven’t played too much of it but I will. (and help spread the word)

  7. SirSciFi says:

    I just downloaded the update for Arcane Quest from Google Play. It promissed 4 new characters to play, yet they are not there! Is something wrong with the update? As a Dungeon Master who designed his own dungeons for Hero Quest I LOVE this game!
    Thanks a bunch for your version.

    • TheNex says:

      Hi my friend, there were just 4 characters in the original edition 😉
      I am working on arcane quest 2 now, if u wish to share your ideas drop me a mail!
      Thanks for playing

  8. Tristan says:

    Hi there,

    Great great game. But there is one issue when I play it on my tablet (Acer Iconia, A1-810). The abilities of the hero´s are just shown half or no visible and of the equipment in the shop are not shown. The special abilities from the hero´s are missing completly. Is there maybe a older version or a bugfix, becuase I like the game very much but with that handycap the fun goes missing 🙁
    Please let me know what I/you can do. Thx

    Greetz
    Tristan

  9. Tristan says:

    Hi there,

    I have Problems with viewing the game on my tablet. Is there a bugfix or setting were I can fix the issue? The Problem is that I can´t see the special abilities of the weapons and the hero´s.

    Thx in advance

    • TheNex says:

      I’m afraid in a very few devices the game has these problems.. I tried a lot but don’t know how to fix them..
      I’m very sorry, please wait for Arcane Quest 2 which will fix all these issues!

  10. Stephen Ayers says:

    Absolutely love the game, simplicity, editor, awesomeness! It’s like you knew I was craving an old-school dungeon crawler and my friends and relatives refused to humor me in it! Solo baby! Lol. I love the strong heroquest element. I own the board game and was wondering for the next game about redone original herouest quests? I admit I loathe the assassin but the cleric and evoker and ranger are awesome classes. Also, what if the wizard had n extra pool of spells like in heroquest. I truly feel he’s underpowered in the game and is my only real balance issue. He almost always dies before the end. I don’t feel just two groups of spells is enough for him. Love the game. Can’t wait for 3. How about monster programming in the editor to allow users to make their own simple AI? That would be amazing! Keep up the good work! Thanks for such a great escape game!

    • TheNex says:

      Hi, thanks very much for your support.
      The sequel of the game is in progress and will introduce so many new features! I hope you will enjoy it!
      If you’re interested in getting the beta, in a few months, please drop me a mail at [email protected]

      Regards

  11. Lorenzo says:

    Amazing game, I bought it immediately.
    I would love to join the next beta!
    Lots of good suggestions already made, I`ll add just a couple:
    – movement: you should be able to advance directly to the max number rolled (when you roll 12+6 on your elf it is frustrating push 18 times for a single turn)
    – items: add different stats if possible, chance of double attack/defense – chance to disable traps etc.

    Regards

  12. panagioths says:

    HELLO,
    FIRST OF ALL MANY WHAT A GREAT GAME YOU MADE AND I BELIEVE THAT NUMBER2 WILL BE EVEN BETTER.I RED ABOVE VERY GOOD SUGGESTIONS FOR THE GAME AND I WOULD LIKE TO MAKE MINE.
    1.HOW ABOUT CHANGE THE APPEARANCE OF THE CHARACTERS IN THE GAME.I MEAN IF IT WAS POSSIBLE NOT TO SEE THEM LIKE THE WAY WE DO BUT LIKE PAWNS OF THE CHESS.I BELIEVE THAT IT WOULD BE MUCH MORE FUN NOT TO SEE THE CHARACTERS INPAINTINGS ABOVE BUTTONS BUT LIKE LITTLE STATUES AND IF YOU WANT MORE HOW ABOUT THIS STATUES BE COLORFUL AND IF SOMETHING IS EQUIPPED TO BE SEEN.
    2.HOW ABOUT IF YOU MAKE DIFFERENT KIND OF TRAPS LIKE SPIKES ACID SPRAY ARROWS AND SHOW IT WITH PICTURES OR LITTLE VIDEOS IF A CHARACTER GO ON THEM
    3.WHAT ABOUT TO PUT SPECIAL CHESTS OR DOOR HIDDEN THAT WILL BE LIKE EXTRAS IN THE GAME AND FOR OPENING IT TO PLAY A MINI GAME OR TO ANSWER A QUESTION AND THERE WILL BE A SPECIAL ITEM INSIDE OR IF YOU FAIL TO LOSE HIT POINTS SO THERE WILL BE A RISK TO OPEN IT OR NOT
    4.I AM FROM GREECE AND I WOULD LIKE TO TRANSLATE THE GAME IF YOU ARE INTERESTED IN
    MANY REGARDS FROM GREECE