Arcane Quest Legends 2 Potions & Consumables Guide
July 18, 2026

Potions and scrolls are the consumables that keep you alive and casting in Arcane Quest Legends 2. You buy them in town and use them mid-quest — this guide lists every consumable with exactly how much it restores and what it costs, so you know which tier is worth stocking up on.
How consumables work
- Buy in town, use anywhere. Stock up at the shop between quests, then drink or read them whenever you need to during a dungeon run.
- Potions heal a percentage, not a flat amount — so higher-tier potions keep scaling as your maximum health and mana grow.
- Carry a mix. Inventory space is limited (expand it with belts), so balance health and magic potions to match your build.
Health Potions
Health potions restore a percentage of your maximum health the instant you drink them — the higher the tier, the bigger the heal. Keep a stack on your belt for emergencies deep in a dungeon.

Tiny health potion
Drinking the potion restores 20% of your health points

Small health potion
Drinking the potion restores 25% of your health points

Minor health potion
Drinking the potion restores 30% of your health points

Great health potion
Drinking the potion restores 40% of your health points
Magic Potions
Magic potions restore a percentage of your maximum mana, letting you keep casting spells when you’d otherwise run dry. Spell-heavy builds should never leave town without them.

Tiny magic potion
Drinking the potion restores 20% of your magic points

Small magic potion
Drinking the potion restores 30% of your magic points

Minor magic potion
Drinking the potion restores 40% of your magic points

Great magic potion
Drinking the potion restores 50% of your magic points
Gear up further
Consumables are only half of staying alive — see the Arcane Quest Legends 2 equipment guide for armor and weapons, and the spells guide to plan your build.
